Star Trek gothic: Enterprise
The ship encounters something different, and it looks like the beginning of a new mission. You think you can hear a minute or so of someone singing.
“Vulcans do not experience anger,” the Vulcans say angrily, with anger, seeming to be angered. You suspect they might not really be Vulcans at all.
The captain says he was abducted by people from the future. Nobody knows how true it is, but this is the sixth time in the last half hour.
You are sent on an away team to collect bugs and fungus from a planet. “Why?” you ask. “The ship surgeon needs new supplies,” you are told. You hope you never get sick.
It has been seven weeks since anyone has seen the helm or communications officers. You ask around, but nobody knows anything. You begin to wonder if they were ever actually there.
Several personnel are wearing face-paint, carrying power tools and sports equipment to the transporter. You ask about it, and they tell you it is to get the captain his dog back. You do not question further.
People on the ship talk about the chef. You never see the chef, but food keeps coming. Where from? You never find out.
An Andorian named Shran keeps appearing in the most unlikely places. A Vulcan monastery. A distant border outpost. An expanse of anomalies. Under your bed.
You time travel to the past, on Earth. When checking for date indicators, you witness the locals watching your previous missions on their screens.
The senior staff plan for a dangerous mission to save a civilization, and perhaps the whole galaxy. The security chief offers to sacrifice himself. The ship is being intercepted by small defense craft. The security chief offers to sacrifice himself. The galley is out of coffee. The security chief offers to sacrifice himself.
The Vulcans have spent three years trying to cancel your voyage. Then, you and the crew save their society, and the Vulcans approve your continuance. Some other force cancels your voyage at the end of the fourth year.